After each death, a ghost of your previous run will attempt the level alongside you, serving as a reminder of your past failures. After the first five levels the difficulty level soars, with enemies loitering around the exits of each jump, and spike pits restricting any extraneous movement. You either complete a level or you don’t, which makes the game refreshingly taxing. You’ll need to nail a more-or-less perfect run if you plan on beating the speedrun time, which requires that you know a level like the back of your hand. With latter levels lasting anything up to three or four minutes, there’s little room for error. The stopwatch at the top of the screen only gives you a second or two of leeway before turning red and dashing your chances of a badge. Amass enough badges in each world, and you’ll unlock the next batch of challenges. Combining quaint pixel graphics with a vibrant chip-tune soundtrack, Mos Speedrun is a retro platformer designed with the touchscreen in mind.Įach of the game’s 20 levels has four badges to earn: one for simply finishing the level, one for completing it in a certain time, one for collecting all the coins, and one for finding a hidden skull. There’s no plot setup, no dialogue, no character development – hell, you can only assume the main character is called Mo because of the title. Mos Speedrun taps into a very pure vein of gaming: completing 2D levels as fast as you can whilst collecting as many coins as possible along the way.
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